Archive | Interactive Installation RSS for this section

Interactive Features for Baan Hollanda

I build two interactive pieces for Baan Hollanda project (The museum–designed by B.U.G. Studio). The first piece is the Binoculars-liked installation that visitor can view the augmented reality of the buildings at the actual location. The visitor can also pan the camera from left to right that synchronize with the virtual image in real-time.

Read More…

Ichitan Museum (Tan Land)

I have another good time working with B.U.G. Studio for the Ichitan Museum (Tan Land–A Land of Balance, Green factory). The contents of this museum are about sustainable living, water, flood situation because this factory was damaged by the flood crisis last year.
In this project, I have learned how to build an iPad application that connect/trigger the physical kiosk (powered by Openframeworks, and Arduino), how to make an interactive ebook (powered by Baker Framework) and how to hack a cheap keypad for the interactive game.

Exhibition design:: B.U.G. Studio
Interactive Programming::: Joe /INT2 Studio

Read More…

Refresh your look

In collaboration with the Brand Union and Joe Nattapol Suphawong, ‘Refresh Your Look’ is an interactive installation for the Rejunivating Brands exhibition at the Ogilvy’s office, Central world. The screen will be active when the user stands in front of the camera. When the system is active, it will capture & record the user’s motion and interaction while re-generating a ramdom openGL graphic of his/her face (such as lines, polygonal shape, triangular shape) in real-time. The system will display the movie clip of the prior user when the user leaves the installation.

* Special Thanks to Mr. Thanit Thanapaisal for the collaboration and photo.

TorchPaint.3 at Thai U.S. Creative Partnership event

Invited by Thai U.S. Creative Partnership, My interactive art “Torchpaint: a Max/MSP-based Digital Graffiti” is installed at the US Ambassador’s residence, Wireless Road, Bangkok. Thanks Harriet Foster for the invitation. I had such a great time meeting many important/incredible people including Kristie Kenney–the United States Ambassador to the Kingdom of Thailand.

Read More…

Interactive Feature for SCG HEIM at ASA2011

In collaboration with BUG Studio, I do an interactive system for SCG HEIM at ASA2011. There are 5 sections of the contents (divined by color code on grid and LED lights). User can put his/her hand above the table to activate the content in each section and the animated color grid also guide the direction of content (graphic/VDO) on the LED wall.

Read More…

Interactive Features at Absolute Assumption Exhibition

Finally, Absolute Assumption Exhibition is launched. In this exhibition, I design and build all interactive features including the laser activated presentation in “collective living” room, barcode scanning in “consumer society” room, QR code hall, “digital city” prototype, and touchscreen system for “absolute diversity”.

01 Natural living

02. Collective Living

03 Consumer Society

04.1 QR code hall

04.2 Digital City Prototype

05 Absolute Diversity

B(T)rain at BACC

INT2 (Shy Limanont and I) installs  interactive art works at Bangkok Art and Culture Center (BACC) in “สมองแจ่ม” (Bright Brain) Exhibition during 24th Nov. – 26th Dec. We build a toy train installation that triggers light to create a billboard-liked shadow effect in the circle room at the entrance. In this installation, I use a very simple electronic knowledge (couple electronic wires to make a contact) to create an impressive/interactive/(un)predictable lighting effects. For Art’s sake, the train runs on the track which is located on the right side of the brian graphic, implying creativity and holistic thinking.

Read More…

Interactive features at BCC Inspiration Hall

In collaboration with BUG studio (concept and design), I build all interactive features for BCC (Bangkok Christian College) Inspiration Hall. There are 7 interactive pieces including; infographic on the touch screens,  boat controlling game on the multiple displays, Morse code learning software, digital guest book. This permanent exhibition is located on 12th floor of the John A Aekin building.

Read More…

Spirits Exhibition at TCDC

In collaboration with BUG studio, I build a interactive system in the first conceptual room for the “Spirits: Creativities from beyond” Exhibition at TCDC. Powered by Max/MSP, PIC micro controller and hacked light dimmer switch, I build a voice-activated lamp in the middle of the dark empty room. The concept comes from the idea that visitors would say something or even scream when they first visit this very dark room. The light and sound will respond to the visitors’ voice. If the visitors keep the light will get brighter and brighter until they can find the way out to the next exhibition hall which all about the ghost stories and its creativity.

 

Read More…

Mercedes-Benz The new E-Class

IMG_6452

IMG_6467

IMG_6468

PICO Thailand (Organizer) asks Int2 studio (Shy Limanon x Joe Nattapol Suphawong) to do multimedia for the Mercedes-Benz event at Central Chidlom. We implement two features including interactive LED wall at the entrance and car projection (3D mapping).

My part is writing a custom application that can control responsive visual graphic on a low-res LED screen. I do several methods including camera tacking by using cv.jit library and OSC for controlling visual from my iphone. The Max/MSP patch (source code) will be released soon.

Read More…

TorchPaint at 75th FLR Party

Some images from the event!

IMG_6216

IMG_6303

Read More…

BIG/BIH Design Forum

big-aChing

I build an interactive system for A.Ching (Winai Chairakpong, BUG Studio) installation at Design forum, BIG/BIH 2009. When users move their hand over the table or touch physical objects, they can see hand-written graphics over the real-time video feed. This project is built by max/msp/jitter.

Cheeze Interactive Wall

IMG_1590

IMG_1553

IMG_1644

IMG_1675

Cheeze interactive wall is another interactive projection screen (shadow detection) at the entrance hall of Cheeze 5th Anniversary (Street No Gravity). Cheeze Interactive Wall features various portrait images that have published in Cheeze fashion magazine throughout five years. The images will react when the participants making a move in front of the projected screen.

(click below link for more images)

Read More…

Jump v.2.2 at Arte’ weekend*3

IMG_0886

IMG_0941

IMG_1312

Jump v.2.2 is an interactive installation at Arte’ Weekend Fair #3 (theme: Toy story). Jump v.2 is a physical game (see Jump v.2.1) that uses trampoline as a physical interface to interact with a visual on a projection/LCD screen. In this version, the responsive visual is inspired by Super Mario game (jump to hit a floating block to get an item), however, the participants will see various kind of toys that are presented in the event.

Read More…

Twhispering at Ploysaeng 4

IMG_4036

Twhisper[ing] is an interactive art project by Joe Nattapol Suphawong.
The project touches on themes of the impact of a social media website (twitter),
mobile technology and shared experience of its participants in physical space
and virtual space.

The participants can send text messages (sms) to the system in order to interact
with the Twhispering installation. Once the system receives messages, it will be
whispering your submitted words (loud enough to be heard by other visitors)
and automatically tweets the participant’s words to the @Twhispering account
(twitter.com/twhispering).

SEND SMS TO +66813635585

IMG_4047

Creative Commons License
Twhispering by Nattapol Suphawong is licensed under a Creative Commons Attribution-Noncommercial 3.0 Thailand License.

Read More…

Interactive system for SCG home solution exhibition at ASA 2009

img_3709

img_3734

“Change” is an interactive screen that detect the participant’s face and play an augmented (bubble) visual randomly. Each bubble presents SCG home solution’s product and service. This project is designed by Shy Limanon (int2) and implemented by Joe Nattapol Suphawong.

Read More…

Toyota Hybrid Synergy Drive at Bangkok Motor Show 2009

img_3652

img_3653

First time working with DesignLAB MISC, I create an interactive system for Toyota Hybrid Synergy Drive’s interactive wall at Toyota booth, Bangkok Motor Show 2009.

**creative and design direction by designLAB MISC Co.,Ltd., technical production and installation by int2.

Read More…

Scanning (to the surgery room) @ TCDC’s Perishable Beauty Exhibition

img_32711

img_3308

img_3273

‘Scanning’ is an interactive system that scan/record human’s face and distribute eyes, nose, lip to 4 LCD screens in the surgery room at Perishable Beauty exhibition at TCDC.

This project is a collaboration work between B.U.G studio and Joe Nattapol Suphawong.

Read More…

Smile Mirror

img_3211

img_3228

Smile Mirror is a face detection-based project that allows users play with the their portrait and digiterior’s digital faces (provided by Apostophy’s). The captured images with the real-time manipulation also broadcast to the plasma screens on the digiterior facades.

Read More…

Bee I Floor

img_31931

‘Bee I Floor’ is an interactive floor that responds to body’s movements. Bee I Floor uses a computer vision technique by max/msp/jitter to track the shadow on the floor and generates a responsive visual as an ambient lighting environment for the interior space.

Read More…

Digiterior

img_3186

img_3187

Digiterior is a digital playground designed by Apostrophy’s in collaboration with Joe Nattapol Suphawong and A.Pop (Thammasat University). There are three zones in the digital-enhanced interior space including Bee-I-Floor, Discovery Wall, and Smile Mirror.

In this project, I’m a design/interactivity/technology consultant for Apostrophy’s and respond for Bee I Floor and Smile Mirror zone. Please see above posts for more details.

Read More…

Jump v.2 ::: enjoy winning

Jump v.2 “enjoy winning” is a game-based installation designed for tiger translate’s workshop introduction event.The interface is inspired by super mario game that user(s) has to jump and hit the floating block in order to get the objects (in this case…tiger’s beer bottles..haha).

Read More…

Torch Paint @ ploysaeng market day2

Torch paint is an interactive installation & performance–developed from Fanworks project (ploysaeng market day1) and Joe’s Laser Paint beta1 (powered by max/msp/jitter). This project transforms TCDC’s living wallpaper space to be a digital graffiti wall.

Thanks Evan Roth for the inspiration and the great talk at TCDC.

Read More…

Fanworks @ ploysaeng market day1

Fanworks is an interactive wallpaper designed for Ploysaeng Market event @ TCDC. The firework effect is controlled by the USB/LED fan (about $3 available at computer store)  and its location. User can move the fan around in order to play with the visual on the screen, write a word, paint the color onto the interactive wallpaper. The random color of the fan’s light also influence/trigger the power of the firework differently.

Read More…

Let’s Pray @ Ploy Saeng Festival

“Let’s Pray” is an interactive installation that is created to convey the message to the public space by allowing users to use a joystick as a mean to play with the lighting effects, which reveal the hidden messages.

The twelve inspiring messages were selected by the artist who has been reading the Bible since he was twelve years old.

This project is a collaboration work between Nattapol and Busanun Suphawong.

Read More…

bangMe @ the bang gang party

bangMe is an physical interface constructed by unused objects from everyday life (CD box, switches, LEDs, springs). bangMe works like an button that can activate a visual on the screen. Event’s participants can play along with the reactive moving images (various interesting video clips downloaded from the Internet) by hitting bangME interface continuously. The signals from left and right switch are serially transmitted by telephone cable to the custom application built by max/MSP/Jitter.

Read More…